//
//  ShipEntity.h
//  ShootEmUp
//
//  Created by Steffen Itterheim on 18.08.10.
//  Copyright 2010 Steffen Itterheim. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

#import "Entity.h"

#define MAX_FRAME_COUNT   (4)
#define MAX_FRAME_COUNT_IPAD   (2)

// Re-implementation of the Ship class using Components
@interface ShipEntity : Entity
{
	int frameCount;
	bool bChangeFrame;
	
	NSMutableArray * frameArray;
}

+(id) ship;

@end
